In-Game Rules
- Lineups of 9 players per team.
- No metal cleats allowed.
- An intentional bunt or half-swing will be called a strike. Unintended mis-hits or check-swings are live.
- No infield fly rule will be enforced.
- No pinch running (in case of injury, opposition chooses runner; injured player is out of game).
- If someone is hurt or has to miss a game, both teams must agree to an equivalent sub. In case of injury mid-game with no available substitute, a team may play with eight players. The opposition will provide a catcher, who is not responsible for making any fielding plays.
Scheduling/Tournament Rules
- Round-Robin Play: Each team plays four games, determining playoff seeding.
- Round-Robin Play: Coin flip determines home/away teams.
- Round-robin Play: Seven inning games (plus extra innings if necessary).
- Postseason Play: Nine inning games (plus extra innings if necessary).
- Postseason Play: Semifinals: #1 vs. #4, #2 vs. #3 (#5 and #6 eliminated).
- Postseason Play: Higher seed gets home field
- Seeding Tiebreakers (two teams): first head-to-head record; if no head-to-head game, run differential; if still tied, runs scored; if still tied, coin flip.
- Seeding Tiebreakers (multiple teams): Teams will be ranked based on performance in games against teams involved in the tie. So if four teams are tied, we will only look at games where those four teams played each other, and rank them by winning percentage in those games. If there are ties within a tie, those teams will be re-evaluated based on their games against each other, once the highest or lowest ranking team has been removed from the equation.